Boons also determine the Amp pool that the slayers will be able to pick from when the round is completed. Reduce Frostbite for all Slayers by a small percentage of Critical Damage done.īoons are randomly chosen modifiers on each round, one will always be chosen and they will provide a means to reduce frostbite as well as either a defensive or offensive boon to the Slayers. For example, the Avatar of Control is additional enhanced by the Aspect of the Defender talent and also Boon of the Defender Amps that upgrade Avatars are something Control. Each Avatar has a corresponding Boon which will share naming and language elements, and has an Amp to upgrade it in the Amp pool for each boon except the corresponding Boon. Each Slayer can only take one and each Avatar can only be taken once, so team coordination can be beneficial to maximise the benefit of them. Frostbite accumulation increases with each subsequent round, reaching its peak in Urska's lair.įour Avatars are available to slayers at the beginning of a Frost Escalation. In addition, the Avatars and Boons provide additional sources of Frostbite reduction based on play style. If all members of a hunting party are frozen like this or downed then the hunt will end.įrostbite is accumulated any time that a slayer is away from a warming Brazier and cleared by a moderate amount whenever a player enters the area of effect of a Brazier for the first time, or when a Behemoth is slain. Instead their Frostbite meter will need to be reduced to 75% or less for them to unfreeze. Slayers frozen like this cannot be broken out by attacks from allies or repeated button presses as in the standard frozen effect. This is a meter found in the top left of the screen next to the health bar that, when full, will freeze a player solid. In addition to the standard loss condition, health hitting zero, Frost Escalations include a secondary loss condition Frostbite. Increases damage dealt by 15% and reduces damage received by 15% for each Amp active on you.īrain Freeze, Heart of Cold, Glacial Progress, Snow Trouble, Adversary's Glory, Adversary's Last Stand, Adversary's Tomb, Adversary's Visageįrost Escalations feature a number of unique mechanics that no other escalation does, these are based around the core frostbite mechanics, and ways to buff Slayers and allow them to manage it. Grants access to a 4th Amp option during Terra Escalations. Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you. Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you. Thumb|left|30px|link=File:40px-Icon-PS4-Triangle.pngProgressing through a talent tree will unlock permanent rewards that can be claimed when the required level is reached. Land charged attacks to build special meter. Hold to charge attacks. ' Stationary while charging. Damage levels can be increased up to three times. Great Axe Special - (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Great Axe Special - (Requires FULL Special Meter) Grants a temporary damage increase level on hit. ' Hold to charge attacks. ' Stationary while charging. Dauntless - Axe Weapon Tutorial PC Controls
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